Difference between revisions of "The Age of Peak Guilt"
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For liveblogged transcripts of this talk, see the [http://civic.mit.edu/blog/rahulb/awesome-summit-2012-the-age-of-peak-guilt MIT Center for Civic Media blog]. | For liveblogged transcripts of this talk, see the [http://civic.mit.edu/blog/rahulb/awesome-summit-2012-the-age-of-peak-guilt MIT Center for Civic Media blog]. | ||
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== Q&A == | == Q&A == |
Revision as of 17:04, 1 May 2013
For liveblogged transcripts of this talk, see the MIT Center for Civic Media blog.
http://www.wikipedia.org/ wiki
Q&A
Culture
- What can we do to build awesomeness into organizations that don't have it baked in from the start?
- What about organizations working on very serious issues? Can you work playfulness into that?
You can use competition to convince organizations - issue a challenge to them to do specific Awesome things (like opening up data to developers). And all organizations should have a sense of playfulness baked in, no matter how serious their cause. There is a tension between serious and playful though. Nonprofits push back against getting donations from people who don't care; they really want people to engage with their cause and be actively choosing to contribute.
Narratives and storytelling
There is a notion that narrative helps people relate to a cause - the idea of connecting hunger and *The Hunger Games* or creating a supervillain to personify global warming. Building stories gives people a meaningful connection to a cause.