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| For liveblogged transcripts of this talk, see the [http://civic.mit.edu/blog/rahulb/awesome-summit-2012-the-age-of-peak-guilt MIT Center for Civic Media blog]. | | For liveblogged transcripts of this talk, see the [http://civic.mit.edu/blog/rahulb/awesome-summit-2012-the-age-of-peak-guilt MIT Center for Civic Media blog]. |
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− | == Participants ==
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− | === Zach Walker ===
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− | Zach works for [http://www.donorschoose.org/ Donor's Choose]. Most people know what Donor's Choose is, but for those who don't, it's often described as "Kickstarter for American public schools".
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− | === Nick Grossman ===
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− | Nick is an internet advocate and is working on starting up [http://connected.io/ connected.io]. Nick thinks about how networks and connectedness are changing things.
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− | === Andrew Slack ===
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− | Andrew works for the [http://thehpalliance.org/ Harry Potter Alliance], which draws parallels between real world projects and fiction to inspire fans into action. Their view is that fantasy is not an escape, but an invitation.
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− | === Michael Norton ===
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− | Michael works at [http://drfd.hbs.edu/fit/public/facultyInfo.do?facInfo=ovr&facId=326229 Harvard Business School] and studies the relationships between happiness and money.
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− | == Q&A ==
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− | === Culture ===
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− | * What can we do to build awesomeness into organizations that don't have it baked in from the start?
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− | * What about organizations working on very serious issues? Can you work playfulness into that?
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− | You can use competition to convince organizations - issue a challenge to them to do specific Awesome things (like opening up data to developers). And all organizations should have a sense of playfulness baked in, no matter how serious their cause. There is a tension between serious and playful though. Nonprofits push back against getting donations from people who don't care; they really want people to engage with their cause and be actively choosing to contribute.
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− | === Narratives and storytelling ===
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− | There is a notion that narrative helps people relate to a cause - the idea of connecting hunger and *The Hunger Games* or creating a supervillain to personify global warming. Building stories gives people a meaningful connection to a cause.
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− | [[category:Monday]]
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− | [[category:Meta]]
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Latest revision as of 18:41, 15 February 2014