Difference between revisions of "The Age of Peak Guilt"

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== Q&A ==
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=== Culture ===
 
* What can we do to build awesomeness into organizations that don't have it baked in from the start?
 
* What about organizations working on very serious issues? Can you work playfulness into that?
 
 
 
You can use competition to convince organizations - issue a challenge to them to do specific Awesome things (like opening up data to developers). And all organizations should have a sense of playfulness baked in, no matter how serious their cause. There is a tension between serious and playful though. Nonprofits push back against getting donations from people who don't care; they really want people to engage with their cause and be actively choosing to contribute.
 
 
 
=== Narratives and storytelling ===
 
There is a notion that narrative helps people relate to a cause - the idea of connecting hunger and *The Hunger Games* or creating a supervillain to personify global warming. Building stories gives people a meaningful connection to a cause.
 
 
 
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Revision as of 11:09, 7 May 2013

For liveblogged transcripts of this talk, see the MIT Center for Civic Media blog.

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http://www.propecia2013item.com/ www.propecia2013item.com - hair loss