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− | == Q&A ==
| + | http://www.propecia2013item.com/ www.propecia2013item.com - hair loss |
− | === Culture ===
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− | * What can we do to build awesomeness into organizations that don't have it baked in from the start?
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− | * What about organizations working on very serious issues? Can you work playfulness into that?
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− | You can use competition to convince organizations - issue a challenge to them to do specific Awesome things (like opening up data to developers). And all organizations should have a sense of playfulness baked in, no matter how serious their cause. There is a tension between serious and playful though. Nonprofits push back against getting donations from people who don't care; they really want people to engage with their cause and be actively choosing to contribute.
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− | === Narratives and storytelling ===
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− | There is a notion that narrative helps people relate to a cause - the idea of connecting hunger and *The Hunger Games* or creating a supervillain to personify global warming. Building stories gives people a meaningful connection to a cause.
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− | [[category:Monday]]
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− | [[category:Meta]]
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Revision as of 11:09, 7 May 2013