Difference between revisions of "The Age of Peak Guilt"

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For liveblogged transcripts of this talk, see the [http://civic.mit.edu/blog/rahulb/awesome-summit-2012-the-age-of-peak-guilt MIT Center for Civic Media blog].
 
For liveblogged transcripts of this talk, see the [http://civic.mit.edu/blog/rahulb/awesome-summit-2012-the-age-of-peak-guilt MIT Center for Civic Media blog].
 
http://www.wikipedia.org/ wiki
 
 
== Q&A ==
 
=== Culture ===
 
* What can we do to build awesomeness into organizations that don't have it baked in from the start?
 
* What about organizations working on very serious issues? Can you work playfulness into that?
 
 
You can use competition to convince organizations - issue a challenge to them to do specific Awesome things (like opening up data to developers). And all organizations should have a sense of playfulness baked in, no matter how serious their cause. There is a tension between serious and playful though. Nonprofits push back against getting donations from people who don't care; they really want people to engage with their cause and be actively choosing to contribute.
 
 
=== Narratives and storytelling ===
 
There is a notion that narrative helps people relate to a cause - the idea of connecting hunger and *The Hunger Games* or creating a supervillain to personify global warming. Building stories gives people a meaningful connection to a cause.
 
 
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Latest revision as of 17:41, 15 February 2014

For liveblogged transcripts of this talk, see the MIT Center for Civic Media blog.