|
|
(One intermediate revision by one other user not shown) |
Line 2: |
Line 2: |
| | | |
| For liveblogged transcripts of this talk, see the [http://civic.mit.edu/blog/rahulb/awesome-summit-2012-the-age-of-peak-guilt MIT Center for Civic Media blog]. | | For liveblogged transcripts of this talk, see the [http://civic.mit.edu/blog/rahulb/awesome-summit-2012-the-age-of-peak-guilt MIT Center for Civic Media blog]. |
− |
| |
− | http://www.wikipedia.org/ wiki
| |
− |
| |
− | == Q&A ==
| |
− | === Culture ===
| |
− | * What can we do to build awesomeness into organizations that don't have it baked in from the start?
| |
− | * What about organizations working on very serious issues? Can you work playfulness into that?
| |
− |
| |
− | You can use competition to convince organizations - issue a challenge to them to do specific Awesome things (like opening up data to developers). And all organizations should have a sense of playfulness baked in, no matter how serious their cause. There is a tension between serious and playful though. Nonprofits push back against getting donations from people who don't care; they really want people to engage with their cause and be actively choosing to contribute.
| |
− |
| |
− | === Narratives and storytelling ===
| |
− | There is a notion that narrative helps people relate to a cause - the idea of connecting hunger and *The Hunger Games* or creating a supervillain to personify global warming. Building stories gives people a meaningful connection to a cause.
| |
− |
| |
− | [[category:Monday]]
| |
− | [[category:Meta]]
| |
Latest revision as of 17:41, 15 February 2014