Difference between revisions of "The Age of Peak Guilt"

From AwesomeWiki
m (filled in rest of themes)
(Participants)
Line 3: Line 3:
 
For liveblogged transcripts of this talk, see the [http://civic.mit.edu/blog/rahulb/awesome-summit-2012-the-age-of-peak-guilt MIT Center for Civic Media blog].
 
For liveblogged transcripts of this talk, see the [http://civic.mit.edu/blog/rahulb/awesome-summit-2012-the-age-of-peak-guilt MIT Center for Civic Media blog].
  
== Participants ==
+
http://www.wikipedia.org/ wiki
=== Zach Walker ===
 
Zach works for [http://www.donorschoose.org/ Donor's Choose]. Most people know what Donor's Choose is, but for those who don't, it's often described as "Kickstarter for American public schools".
 
 
 
=== Nick Grossman ===
 
Nick is an internet advocate and is working on starting up [http://connected.io/ connected.io]. Nick thinks about how networks and connectedness are changing things.
 
 
 
=== Andrew Slack ===
 
Andrew works for the [http://thehpalliance.org/ Harry Potter Alliance], which draws parallels between real world projects and fiction to inspire fans into action. Their view is that fantasy is not an escape, but an invitation.
 
 
 
=== Michael Norton ===
 
Michael works at [http://drfd.hbs.edu/fit/public/facultyInfo.do?facInfo=ovr&facId=326229 Harvard Business School] and studies the relationships between happiness and money.
 
  
 
== Q&A ==
 
== Q&A ==

Revision as of 18:04, 1 May 2013

For liveblogged transcripts of this talk, see the MIT Center for Civic Media blog.

http://www.wikipedia.org/ wiki

Q&A

Culture

  • What can we do to build awesomeness into organizations that don't have it baked in from the start?
  • What about organizations working on very serious issues? Can you work playfulness into that?

You can use competition to convince organizations - issue a challenge to them to do specific Awesome things (like opening up data to developers). And all organizations should have a sense of playfulness baked in, no matter how serious their cause. There is a tension between serious and playful though. Nonprofits push back against getting donations from people who don't care; they really want people to engage with their cause and be actively choosing to contribute.

Narratives and storytelling

There is a notion that narrative helps people relate to a cause - the idea of connecting hunger and *The Hunger Games* or creating a supervillain to personify global warming. Building stories gives people a meaningful connection to a cause.